About This Blog

I am a student at Futureworks currently in my first year of their Games Development Course. This blog largely comprises of work and illustrations made in relation to assignments, as well as the very occassional opinion pieces or information I happen to believe may be relevent to my fellow students on the course.

Wednesday 25 September 2013

Tumblr

I thought one post would be enough. But I might as well go ahead and make a second one.

I believe that college obliges me to maintain this blog on Blogger, but I have decided that I want to make a clone on Tumblr to go with what I hope to be my general pieces and musings on the world of gaming and drawing.

I'll post a link to that when I've managed to get it up and running. I do rather want to tart up this page as well, but it isn't the easiest thing to do in all honesty. At least, for someone that doesn't know all that much about html. I really should grab a book and learn me up on this sort of thing... design holds an interest in my life, and I'd love to be able to like... tailor a page more to my taste.

Rolling into Year 2

It hasn't officially begun /just/ yet. Tuesday marked Induction Day where we got reintroduced to the building and a rough outline of how this next year is going to pan out. And overall? I'm incredibly excited. To the point where I rather wish that next Tuesday would hurry up.

Found out a little more about how we're going to be working on our game ideas as well. While I initially felt a little bummed out that we have themes to adhere to, I've since given it some actual thought and realised more or less that in the actual games industry... the odds are that such limits would be imposed anyway. Furthermore, it can actually prove more of a challenge to design something within constraints then running wild with the old imagination. Constraints do give rise to surprising bursts of creativity if one takes the right attitude towards it.

As such, I think I've already worked out a rough idea of what I can be doing. But alas... January is a long way away! I'm hoping to at least formulate a plan in that time, however - a plan of what to make that doesn't push too hard but instead steadily forms the foundations of design and programming and art that can be used to later make more complicated things.

We've also been given the flexibility of working either in teams or alone. I'm going to sit on the fence for a little bit longer in terms of what I want to do here - I'm not averse to working in a team, but I can never help but wonder if I might just learn more by working on my own. Equally, I'm thinking I probably will want to swap between tech demos - maybe make the first on my own, work in a team for the second et cetera. An open mind is important.

From now til December, we're going to be learning as we have for the past year, albeit with more subjects compressed into a month rather than 4/3 months for each. I'm personally looking forward to learning a bit more from all the disciplines, though I can sympathise with those that have subjects they want to do more than the ones they don't. The next term could still be a game changer.

Good times, overall. Looking forward to it!