About This Blog

I am a student at Futureworks currently in my first year of their Games Development Course. This blog largely comprises of work and illustrations made in relation to assignments, as well as the very occassional opinion pieces or information I happen to believe may be relevent to my fellow students on the course.

Monday 3 June 2013

Game Art - Character Development WIPS 2

A minor update. With a deadline extension and my body now at a point where I'm fully operational again, I find that I still do not have a massive amount of time available to me to finish the work as I see it in my head. But I've told myself many times that I need to be realistic with how much I can actually do.

I've set myself a deadline for Tuesday to give me time to make alternate plans if my printer decides it doesn't want to function correctly. As a result, I am focusing more on lightly refining the work I did before my spine decided that I needed more pain and less mobility in my life.

I'm going to show off an earlier version of what I'm working on at this moment in time. I've used a transparancy locked layer to paint over my black and white drawings with colour, originally to deduce how they would come over in a final image... and is instead now serving as a base to add further details and refinement of character features. Further highlights and deeper shadows.


edit - A bit more



This assignment has really made me feel like I could do with upping my drawing frequency, and without feeling boastful I'm starting to believe that I just need to practice and learn a little more.

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