About This Blog

I am a student at Futureworks currently in my first year of their Games Development Course. This blog largely comprises of work and illustrations made in relation to assignments, as well as the very occassional opinion pieces or information I happen to believe may be relevent to my fellow students on the course.

Tuesday 28 May 2013

Game Art - Character Development WIPS

I'm writing this while dosed up to the eyeballs with assorted painkillers... I'm not even sure that they are really working, but I'm positive I'd be feeling a lot worse if I weren't taking them. Back spasms... not a fun thing to be afflicted with, and they seem to keep cropping up. I should really take my body's hint and start exercising.

Up until the aforementioned back problems, work on the current assignment was going slowly but steadily. It has been tough fighting against my fear of Adobe Photoshop, and equally tough trying to establish a working method to make a final image work out.

So this would be my initial character sheet layout. Organized into rules of 3, I decided a large image of the character in his suit would be accompanied by some further images of the character in profile and portrait shots without the larger suit, and some images demonstrating the suit in action and how it appears from the inside. Thumbnail below -:


I hit upon the snag of the suit not measuring up when I attempted to iterate on the thumbnail sketches, and this resulted in a little impromtu reworking to try and gain a better resemblance to the diving suit inspirations... at least in terms of how a human body would fit into something so large and bulky. I also started designing the character himself. I did bad by adding colour, but I was struggling to work out how things went together otherwise.


Around this time, my back started playing up, and has made the task of doing my work a lot more problematic. I'm at the point now where I've done some shadow work ready to be iterated upon and finalised as soon as the pain subsides. I found myself working with the shadows by creating a dark silhouette and steadily applying lighter shades, it worked a lot better for me than adding darker colours onto a white background.


That is about all I have right now. Fingers are crossed I'll be able to feel well enough to get this done by Thursday.

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