As already mentioned in the previous post, the item serves primarily as a means of easier navigation whilst underwater, which would allow for larger areas and a different approach to exploring or fighting enemies.
I've also developed the concept of how the item would function outside of the water. To prevent such an item potentially breaking the flow of the rest of the game, I quickly decided against the item allowing flight and instead opted for the item functioning as a tool to slow descent and float over larger distances.
I almost gave up on the idea when I really felt like this wouldn't be nearly enough to open up new puzzles or changes to the gameworld. I began to look again into environments for more answers, looking at how else an item like the jet pack could prove useful, and eventually stumbled upon the idea of directional air flow pushing the player to previously inaccessible areas. For example -
In essence, the upgrade can make use of the environment to enable progress, and thus new puzzles can be created to utilize such an ability.
I'm going to work at it a bit more and get some feedback before writing up the proposal proper.
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