But to talk on the subject of this new assignment, which is to take a look at 4 game engines and write 1000 words overviewing each of those engines, I have to say that the lecture we had on Thursday was quite the eye opener. I struggled at first to think about how game engines could be used to quicken the working process of developers, and on reflection this stems largely from never having really known just what these engines can actually do NOW, or what technology is just around the corner. I really don't know what I was expecting.
I find the topic to be very interesting, however. I already know that I'm going to take a look into the following;
- Unreal Engine
- Source Engine
- Unity Engine
(I did try to look at Visceral Engine, used in Dead Space 2... but I'm really guessing that is an internal engine, I really couldn't find any information on it other than as part of a top ten on IGN. Oh, and a wikipedia entry that only exists in Russian... which I somehow suspect doesn't have anything to do with what I might be wanting to research.
Onwards and outwards!
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