About This Blog

I am a student at Futureworks currently in my first year of their Games Development Course. This blog largely comprises of work and illustrations made in relation to assignments, as well as the very occassional opinion pieces or information I happen to believe may be relevent to my fellow students on the course.

Tuesday 20 November 2012

Assignment 5 Conclusion + 3D Level Design

Well, today's lesson has come and gone, work handed in and feedback received. I'm satisfied with what the tutor said to me... I was far less certain about what to discuss regarding the game mechanics than I was about the art aspects of Team Fortress 2. I have a great interest in the TF2 art style, which lead me to have already delved into the whats and whys and appreciate it. Certainly if there was another chance to write this document, I would strive to be more focused with the mechanics part and whittle it down - I felt like I was trying to explain too hard.

And now Assignment 6 is up and running, to be handed in in two weeks. After a brief play in Google Sketchup, we have been tasked with created a 3D level of our choice. Right now, I'm torn between trying to make a 3D version of the 2D level design I did in the third assignment... or making an MVM map for Team Fortress 2. Each has it's advantages and challenges... so one is going to sleep for the night and get some preliminary ideas down tomorrow. For now, BED.

No comments:

Post a Comment