So my idea had been to create a sort of road style map, with a gas station and a scrap yard incorporated into the design. And to be perfectly honest, it sounded better in my head than when I committed it to paper. The basic flaw was that I was imagining the world quite flat, as one would really expect for a desert gas pump station. I tried to fiddle with a different design more based on farmland, but that didn't interest me greatly.
I initially lost hope on the idea of an MVM map. But inspiration struck me whilst I was on the bus to college on Tuesday (27th) as I began to think instead of something along the lines of a vertical based level. Mountain trails. The sort of little retreats one might go to with the Scouts or something along those lines. I thought mostly about the sort of precarious roads hugging the edges of steep cliffs as seen in many a film... and ran with that sort of theme. A level heavy on the potential for knocking robots back, but where a misplaced step could lead to certain doom.
(By the way, that recurring fellow is called Bill Dup) |
I'm still not sure, honestly. I tried to create a mock up in Illustrator that I coud try and work out smaller details like obstacles or buildings, and I ended up making the map fold back on itself a little bit. I made a rudimentary key to go with it, but forgot to include the yellow, which represents the straight path to the bomb chute.
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