About This Blog

I am a student at Futureworks currently in my first year of their Games Development Course. This blog largely comprises of work and illustrations made in relation to assignments, as well as the very occassional opinion pieces or information I happen to believe may be relevent to my fellow students on the course.

Tuesday, 27 November 2012

Assignment 6 - Vertical Level?

Continuing the work on designing a Mann vs Machine map for Team Fortress 2, my attempts at level design have proven fruitless. As with last time, I tried not to get frustrated by the lack of progress and instead looked at the aspects that were causing problems. And I found that the theme of scrapyards and gas stations was not working mostly because I could not work out how to make the level branch out, nor how to keep the player within the playing area.

Instead, I've decided to reevaluate my ideas, and I have begun to work along the lines of a more vertical based level, like the maps Offblast and Upward that already exist in Team Fortress 2. I also worked with the idea of an area disguised as a scenic mountain trail, with environmental hazards keeping the player from trying to explore beyond the playable area. A level that ascends upwards also allows me to make use of twisting paths which I think could prove interesting.

I'll upload rough designs once I return from college, but for now, some images lovingly pilfered from http://wiki.teamfortress.com/wiki/Main_Page. Just to show roughly what I am trying to aim for.


http://wiki.teamfortress.com/wiki/Offblast


http://wiki.teamfortress.com/wiki/Offblast
http://wiki.teamfortress.com/wiki/Upward

http://wiki.teamfortress.com/wiki/Upward

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