In the mean time, I'm going to post an image I will be using when I get down to writing the deconstruction and analysis. To roughly go through how I made this... I used Valve's Source SDK and Model Viewer to take screencaps which I then put into Adobe Photoshop to convert into plain black and white. And THEN taking those images into Adobe Illustrator, I converted them into vector graphics so that I could easily recolour and resize each picture without reducing overall quality. Yay me.
This version was a half hearted attempt to use team colours upon the silhouettes. Very poor indeed. |
Basic silhouettes, from top left to bottom right - Soldier, Scout, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy. |
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