So today marks the first
time I've ever played Unreal Tournament, and the fact I was able to
instantly jump into and enjoy a game speaks volumes.
The
most immediate impact the game had on me was in the simplicity of the
controls, limiting the player to running (WASD Space) and gunning (Mouse
1+2), and the game itself seems to revolve around a sense of speed,
with players traversing the environments at a brisk pace and even death
barely interrupts the flow of the game, one is but a mouse click away
from respawning and returning to the fight. This more or less ensures
that death doesn't feel punishing
The
sense of speed and frantic action is complimented by a sense of
claustrophobia in the layout of the amp we played on (Deck). Much of the
level is situated in tight corridors that run in straight lines, and
even in the centre of the map where all paths lead and players can
access the different floors, players are still lead down straight paths.
The level itself is lacking in colour, which allows any of the
collectible items (And the green water hazard at the bottom of the map)
to stand out... each using distinct colours which easily distinguishes
each weapon or power up.
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